View Full Version: 3D mode

ivan >>Programming >>3D mode


Z- 05-08-2005

Uploaded the new version, with the following features: - MiniMap works as TheFallenOne222 described - large monsters now shown correctly - ESP now works through walls - aspect ratio of items is now square - there is glass in the windows now (the previous release removed it by mistake) - shows weapons (like Doom)

doublep- 05-08-2005

I thought this was using some sort of a Windows library, but I was mistaken. Just compiled this under GNU/Linux (with SDL.) Good work! I had to apply this one-liner first, though: --- /home/paul/ivan-0.50/Main/Include/level.h 2005-05-08 11:57:11.000000000 +0300 +++ /tmp/buffer-content-1350sRd 2005-05-08 11:57:16.000000000 +0300 @@ -36,6 +36,7 @@ class material; class team; struct node; struct emitter; +struct blitdata; template <class type> struct fearray; struct nodepointerstorer

Z- 05-08-2005

New release: - fixed the bug with strange altar - large monsters should look better now - items and monsters are now moved a bit forward, making them larger - anaglyph mode (for seeing in 3D with special glasses), activated with Shift+A

hexi- 05-08-2005

Hey a newbie question: How do you apply this patch in Linux?

doublep- 05-08-2005

Hey a newbie question: How do you apply this patch in Linux? From the directory where `ivan-0.50' directory is: patch -p0 < 3d.diff If you have it named somehow else (i.e. simply `ivan'), the easiest trick is to create a symlink first: ln -s ivan ivan-0.50

blob- 05-08-2005

Amazing :D And you are the fastest patcher ever

doublep- 05-08-2005

Amazing :D And you are the fastest patcher ever Uhm, that's just a common commands every programmer who uses *nix-like systems knows... How do you think the patch is generated in the first place? There is a command named `diff' for that. Obviously, if you have a command to generate patches automatically, you should have one to apply them automatically. Or if there was some kind of irony there, it was lost on me...

DodgeK- 05-08-2005

I think he means how fast he updates the patch.

blob- 05-08-2005

I think he means how fast he updates the patch. Thats what i meant , sorry for bad english. ( and if you ever find sarcasm or irony in any of my posts its most probably bad english )

Lege- 05-08-2005

I really think that this thread should be stickied asap. Not that it's going to get buried anytime soon, but the 3d-mode deserves a honorable mention and should be seen by all :P

doublep- 05-08-2005

I think he means how fast he updates the patch. Thats what i meant , sorry for bad english. ( and if you ever find sarcasm or irony in any of my posts its most probably bad english ) Well, the easiest way to avoid confusion is to quote at least a sentence of what you are replying too, unless it is absolutely obvious.

SquashMonster- 05-08-2005

Very nicely done. After past visited locations are visable it'll become my preffered way to play.

Z- 05-08-2005

SquashMonster, you meant the isometric mode, right? I have uploaded the new version. It tries to show visited locations in the isometric mode, but this is slow (since I force a redraw every time, and I use the same methods as for FPP). It also is not very accurate, and tries to guess if the square is a wall or a floor looking at its memorized description, which is not guaranteed to work. You have to turn it on by pressing '#'. The new version also shows lanterns on walls. Some special effects are still not drawn (like explosions, lightning, wand rays, dripping fluid), but I don't think I will add them. (So if I won't get any bug reports, there will be probably no update soon)

caeonosphere- 05-08-2005

Really, though, i must congratulate you. This is a great feat of... errr.... awesomeness and such. This made me play IVAN again! I must say, for some reason this makes it very difficult for me to get far, i cant even seem to get out of UT. And please fix the stairs? They can be pretty hard to see at times...

Z- 05-08-2005

Oh right, the ceilings are invisible in iso mode... I'll fix it when I have time.

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