Uploaded the new version, with the following features:
- MiniMap works as TheFallenOne222 described
- large monsters now shown correctly
- ESP now works through walls
- aspect ratio of items is now square
- there is glass in the windows now (the previous release removed it by mistake)
- shows weapons (like Doom)
doublep- 05-08-2005
I thought this was using some sort of a Windows library, but I was mistaken. Just compiled this under GNU/Linux (with SDL.) Good work!
I had to apply this one-liner first, though:
--- /home/paul/ivan-0.50/Main/Include/level.h 2005-05-08 11:57:11.000000000 +0300
+++ /tmp/buffer-content-1350sRd 2005-05-08 11:57:16.000000000 +0300
@@ -36,6 +36,7 @@ class material;
class team;
struct node;
struct emitter;
+struct blitdata;
template <class type> struct fearray;
struct nodepointerstorer
Z- 05-08-2005
New release:
- fixed the bug with strange altar
- large monsters should look better now
- items and monsters are now moved a bit forward, making them larger
- anaglyph mode (for seeing in 3D with special glasses), activated with Shift+A
hexi- 05-08-2005
Hey a newbie question: How do you apply this patch in Linux?
doublep- 05-08-2005
Hey a newbie question: How do you apply this patch in Linux?
From the directory where `ivan-0.50' directory is:
patch -p0 < 3d.diff
If you have it named somehow else (i.e. simply `ivan'), the easiest trick is to create a symlink first:
ln -s ivan ivan-0.50
blob- 05-08-2005
Amazing :D
And you are the fastest patcher ever
doublep- 05-08-2005
Amazing :D
And you are the fastest patcher ever
Uhm, that's just a common commands every programmer who uses *nix-like systems knows... How do you think the patch is generated in the first place? There is a command named `diff' for that. Obviously, if you have a command to generate patches automatically, you should have one to apply them automatically.
Or if there was some kind of irony there, it was lost on me...
DodgeK- 05-08-2005
I think he means how fast he updates the patch.
blob- 05-08-2005
I think he means how fast he updates the patch.
Thats what i meant , sorry for bad english.
( and if you ever find sarcasm or irony in any of my posts its most probably bad english )
Lege- 05-08-2005
I really think that this thread should be stickied asap. Not that it's going to get buried anytime soon, but the 3d-mode deserves a honorable mention and should be seen by all :P
doublep- 05-08-2005
I think he means how fast he updates the patch.
Thats what i meant , sorry for bad english.
( and if you ever find sarcasm or irony in any of my posts its most probably bad english )
Well, the easiest way to avoid confusion is to quote at least a sentence of what you are replying too, unless it is absolutely obvious.
SquashMonster- 05-08-2005
Very nicely done. After past visited locations are visable it'll become my preffered way to play.
Z- 05-08-2005
SquashMonster, you meant the isometric mode, right?
I have uploaded the new version. It tries to show visited locations in the isometric mode, but this is slow (since I force a redraw every time, and I use the same methods as for FPP). It also is not very accurate, and tries to guess if the square is a wall or a floor looking at its memorized description, which is not guaranteed to work. You have to turn it on by pressing '#'.
The new version also shows lanterns on walls.
Some special effects are still not drawn (like explosions, lightning, wand rays, dripping fluid), but I don't think I will add them. (So if I won't get any bug reports, there will be probably no update soon)
caeonosphere- 05-08-2005
Really, though, i must congratulate you. This is a great feat of... errr.... awesomeness and such. This made me play IVAN again! I must say, for some reason this makes it very difficult for me to get far, i cant even seem to get out of UT. And please fix the stairs? They can be pretty hard to see at times...
Z- 05-08-2005
Oh right, the ceilings are invisible in iso mode... I'll fix it when I have time.
Forumer™ is Voted #1 Free Forum Hosting provider
Build your own community today with the largest message board hosting company.