YAHOO!!! I agree with blob, reproducing is fun!
so the Attnam cellar is now called the Attnam catacombs, am I right?
chaostrom- 08-21-2006
The next version of Iter Vehemens Ad Necem is coming up! Praise be to all beings above Valpurus! Our prayers have been answered!
:D :D :D
Freelance Berzerker- 08-21-2006
Can't wait to get scarred.
Z- 08-21-2006
Will ommel cerumen bugs be fixed in the next version? (SoCM into ommel cerumen, Sophos giving ommel cerumen limbs)
What do you think about safely disarming powerful uniques by throwing whips of thievery at them?
Freelance Berzerker- 08-21-2006
Fix it all. I'm sure some exploits will still find their way to the surface.
holybanana- 08-22-2006
Z: Which weapon was it that crashed when it spoiled?
dalboz: There are three levels of catacombs below the cellar. The cellar is mainly for decorative purposes and the three levels have little else but various kinds of undead, but there's a boss who is linked in the quest of getting your baby.
Z: Ommel cerumen bugs are now fixed. You consider it relatively easy to disarm special monsters by throwing? I'll look into it.
Z- 08-22-2006
I think it was a dagger of venom (since it is sometimes made of materials which rot, contrary to a weeping blade).
Well, if you are fast (e.g. phoenix feather legs), you can easily kill monsters such as Ur-Khan, Golgor Dhan, and Sherarax by throwing a whip of thievery at them --- just run from them, throw the whip, pick it up, until they are completely disarmed, so I think that maybe it is too powerful. And I think you don't need much experience with whips.
holybanana- 08-22-2006
The dagger of venom bug is now fixed. You also helped me to find a very fatal bug which occurs also in v0.50. The special effects of many weapons, including whips of thievery, crash if there's no one throwing them. :oops: This can happen for instance if an explosion of a mine sends them flying. I will check all the special effects and will find a solution for the whip of thievery abuse too.
Freelance Berzerker- 08-22-2006
HolyBanana,
Have you fixed the bug which allows a jump from level 19 directly to level 64 for all weapon skills? Also, will the new version allow progression--albeit difficult--above level 64?
dalboz- 08-22-2006
NPC/pet level advancement should also be slowed.
Juhani Kahvi- 08-22-2006
Oh, and I just have to say I was very surprised and impressed when I saw that 3D graphic mod made by Z.
holybanana- 08-22-2006
Level 20 is meant to be the maximum level attainable to mortal beings. I think higher levels are needed mainly by abusers, not normal gamers. Level 64 is a bug which is now fixed.
I'll see what I can do for pet stats.
Z- 08-22-2006
Oh, and I just have to say I was very surprised and impressed when I saw that 3D graphic mod made by Z.
Thanks! Of course, it would not be possible if the original IVAN graphics were not so good :)
(I am also wondering if you want the 3D mode to become a part of the official IVAN version... of course, it would need some work, for example its coding style is currently different from IVAN style, and I see some improvements which could be done here.)
blob- 08-22-2006
Something that would be useful : Possibility to exchange place with pets, even powerful ones. Its really a problem when your angels blocks the way back and imprison you in a corridor some baddies.
Atomic- 08-22-2006
Jesus loves people who release new versions of IVAN. :D
Would it help if I air-mailed you a squad of French cheerleaders?
"Go hexi! Go hexi! Code that game, yeah!"
Forumer™ is Voted #1 Free Forum Hosting provider
Build your own community today with the largest message board hosting company.