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ivan >>Trouble Shooting and Bugs >>little buggy things...


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Atomic- 04-08-2005

That's because in wizard mode, it saves your character when you quit, and preserves your save file if you die and accept the death. You can tell it not to when you die/quit, but for now you'll need to manually purge your save folder.

TheFallenOne222- 04-08-2005

Yet another bug... (At least I think this is the line causing the problem, I can't think straight at the moment and I can't compile the code, so neither of those helps to confirm it) This code, in "truth stack::PutSomethingIn", in file "stack.cpp": uint Amount = Min<uint>((StorageVolume - GetVolume()) / ToPut[0]->GetVolume(), ToPut.size()); It's making it possible to "overload" a container past it's normal capacity to some extent. It's doing some weird things, but basically it seems to be rounding some values off a bit in the divide, which allows you to go *slightly* over the container's limit if you put the items in in the right order. Then, once you're over the limit, this part: StorageVolume - GetVolume()) / ToPut[0]->GetVolume() is returning a negative value. Switching it to uint jumps it to an abnormally high positive value, allowing you to place a few more items into the container even though you shouldn't be able to.

Z- 04-09-2005

- Seems that Petrus accepts the mirror image of the Shirt of Golden Eagle :D (wizard mode -*test*-('")ed) - why golden eagle feather is blue?

Atomic- 04-10-2005

I suspect a dev joke... :P

SquashMonster- 04-10-2005

The eagle is golden, not the feathers. Ignore the fact that the color of any bird tends to be determined by its feathers. Don't ask questions, just be glad that the game doesn't have yet another golden colored object. Anyway a few I've mentioned before, for convenience... -The "The foozle seems hostile, continue?" message when you're resting could be more accurate -- it won't warn you when a carnivorous plant is out of range, which is good, but something stuck behind the same plant which can't attack will still generate the message. Likewise, monsters confined to the water generate that message even if you're out of range of the coast. -Swimming monsters seem to have AI problems. -Items on water don't sink. If it's more dense than water, it should dissapear after a few turns.

Vizzini- 04-10-2005

another minor bug - If you start resting after being poisoned & then get poisoned enough to panic, you will get the status message "You start to panice. Continue resting?", after which you will still be allowed to rest until healed (or dead). I think that this is a bug, as it's the only time that resting is allowed when panicked. Also, when panicked & too scared to rest or attack a monster, the character does not seem too scared to stop and offer items to the gods / go shopping / walk up to a monster & throw every sharp item in his inventory at it.

blob- 04-10-2005

If you clone yourself while wearing a great health armor, your clone will as usual be naked but he will have your actual health.So it will give something like 105/65 hp. Edit: Ahhhhhhr that stupid kick bug ! I was in a nice shop ( overtaken by a some spider but that didnt apparently bothered the merchant ). I stuck myself in a web, the large spider shows herself and attacks. I reply with my fidel halberd... "you die". This is when i noticed guards have moved, and that they actually killed me: Stuck in the web i had in fact kicked the spider and kicked away A F**** CAN OF BANANA FLESH ! Ack...I bet this guy was going to beat elpuri... This is the perfect symbiosis, the shopkeeper attracts the fool adventurer with his rare items and the deadly spiders ambush him.The guards finish off the work. " i hate dwarves", i understand you know... You put the backpack of gunpowder in and i zap the wand of fireball.... a little typo bug: " you see here a expensive fabric couch"

blob- 04-13-2005

Blindy discovered several bugs of lightning. 1-When walking in the dark, he approached from a corpse of mutant bunny ( red light ). Before being in the light, two case had a very bright white light ( for no reasons).I have no screenshots. 2- moving darkness: http://skrik.free.fr/ivanbug.gif

Vizzini- 04-13-2005

If you clone yourself while wearing a great health armor, your clone while as usual be naked but he will have your actual health.So it will give something like 105/65 hp. I'm not sure if it's related to this, but if you go up against the sumo wrestler whilst wearing armour of great health, the armour is taken away but the endurance bonus isn't. " i hate dwarves", i understand you know... You put the backpack of gunpowder in and i zap the wand of fireball.... Sure, but give me a minute or two to run away before you start zapping :wink:

Atomic- 04-13-2005

I still remember how my best character died. Accidentally hit the wrong button and teleported a guard, started running (I was wounded already), managed to excape, killed the guards and shopkeeper, then got my groin bit off by a lion. Damn cats.

Z- 04-16-2005

- impossible to sacrifice a corpse, "The corpse is too important for you to be sacrificed"

blob- 04-16-2005

It is a bug ?!

Ighalli- 04-16-2005

No, it's just that for now corpses can't be destroyed so you cant sac them.

TheFallenOne222- 04-16-2005

You can wish for Ommel Cerumen, while you cannot wish for any of those other "stat upping" materials. I'm assuming this is a bug. And if not, it should be.

Z- 04-16-2005

I've already posted the bug about ommel cerumen somewhere else, but I guess posting it here also won't do anything bad.:) I don't know if corpses were supposed to be saccable or not, but the message "The hedgehog corpse is too important for you to be sacrificed" is inappropriate. (Come on, I am not dying of hunger)

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