Beat the crap out of Lobh-se last night I tweaked my game last night to include Lobh-se via
IsUnique=False
CanBeGenerated=True
and she promptly decided to make an entrance! I immediately layed into her with two whips of thieving with only a skill level of 14. She died after 30 rounds of lashing. So, it IS possible to kill her. My strength was only at 43 and my dex at 37.
Freelance Bezerker- 07-18-2006
Here she is:
The DEVS did GREAT on the art! I love the pulsating eyes. Man, I wish they would code some new material for us! I honestly enjoy playing IVAN more than Neverwinter Nights. The only thing good about the latter game is its DEV toolset. Wish we had one for IVAN.
Somagu- 07-19-2006
What materials and level of enchantment were blessed unto these whips? Also, what were your skills in whips at the time, and accustomization to your weapons?
Freelance Bezerker- 07-19-2006
My whips were not plussed, and I think accustomization was pretty low, around 50% perhaps. I think it's completely possible for a non-exploited character to beat Lobh-se with patience. She's barely worth it, though. With 1x1 monster you can corner them, beat them to within an inch of their life, make them panic, retreat to a corner of the room, heal, go back and beat on them, gain more XP, rinse wash and repeat. Bit with mama' spider, she just decides to go hauling ass through walls and doesn't give you a chance to whale on her. Nor does she panic.
dalboz- 07-19-2006
with "only" 43 strength?
SquashMonster- 07-23-2006
No one has modded a level yet. Squashy tried but i dont think he ever finished something playable.I managed to get my carnivorous plant levels series playable, but I never managed to make them any /good/.
And then I started working on a variety of more interestingly themed levels, but I always ran into the same problem: it's really hard to balance pre-placed monsters with IVAN's scaling difficulty. Sometimes, the addition of a pack of zombies will do absolutely nothing for a level, and other times, it'll make it incredibly hard.
If we really wanted to make some good IVAN levels, someone would have to add some code to the code that picks out enemies. Specifically, it'd be nice to have another dungeon property that we could use to specify a specific list of monsters or families of monsters that are fair game to generate.
That way, for example, you could add a whole host of new types of zombies and skeletons, some vampires, mummies, and whatnot, and then make a level that turns on the override for monsters you're allowed to generate and lists them all. I'm thinking something like one of all the other list properties you can find in the scripts. Just make the generator pick from whatever list is loaded, or from everything if the list is empty. Then the default dungeon level just needs an empty list and the inheritance bit takes care of everything for normal levels.
blob- 07-24-2006
Hmmyeah. It would help a real lot. However, Planplan said the dungeon generation code was pretty complex.
Freelance Berzerker- 07-24-2006
Squash Monster,
I'd be happy to play ANY of the themed levels you've written, whether you think they're good or not. Right not I'm entertaining myself by training up a couple henchmen using my passive-blocking method. I've almost got an elite guard up to 181 strength, but it's not all that exciting.
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