View Full Version: New Dungeon Project

ivan >>Programming >>New Dungeon Project


TheFallenOne222- 05-07-2005

Sure, send me the .dat files at bladetek(AT)shaw.ca. (Anti-spam protection, if you're wondering why I did (AT) instead of @) I'll figure out how Petrus works and code that in for you ASAP. I'll probably have some free time later tonight, so I'll let you know how it goes.

hexi- 05-11-2005

If you don't have luck finding a place for your files email me with the files.

hexi- 05-12-2005

Yeah remember to save a back up :)

hexi- 05-12-2005

Hmm. I don't see anything in my mail box... Use the addresss heikki (dot) sairanen (at) gmail (dot ...) com

Atomic- 05-13-2005

If it's under a meg hotmail should take it. I think their attach limit is 2 megs. And i doubt just code is going to be more than 2 megs... unless it's a whole damn game...

hexi- 05-13-2005

Hey could you also post the sourcecode for your .exe?

DodgeK- 05-13-2005

Wait, you're that guy? :lol: I know that site!

doublep- 05-14-2005

Edited source code files up in that same directory now. All changes have a KEPA WAS HERE comment near it, so just run a search on "Kepa" to see each change. Or use `diff -r'.

hexi- 05-14-2005

Edited source code files up in that same directory now. All changes have a KEPA WAS HERE comment near it, so just run a search on "Kepa" to see each change. Or use `diff -r'. Nah... The differences in code are rather small. Shouldn't be a problem to implement manually (I haven't still found time to test it yet...)

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