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"who to talk to for int" list
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Fatty
zombie


Joined: 01 Jul 2005
Posts: 54

PostPosted: Thu Aug 18, 2005 1:36 am    Post subject: "who to talk to for int" list Reply with quote

As requested, here is the information for science talking. It's when you talk to someone and it randomly generates a conversation which eventually improves intelligence and wisdom. I looked at the source for this, so it is every science-talk character in the game.
+ is intelligence
# is wisdom
If it is missing a symbol, then that stat is still increased, just not a lot. It's organized first by location then by requirements. Format is (how much it increases intelligence) (how much it increases wisdom) Name of character | intelligence requirement for science talk / wisdom requirement for science talk:

In the Dungeon:

Note: You have to tame these guys to science talk. (Lyre of charm, Dulcis, scroll of taming, wand of resurrection)

Orcs 3/3
Mistresses 6/3
Apprentice Necromancer 10/5
+ Apprentice Dark Mage 10/5
+ Dark Frog 10/5
++# Greater Dark Frog 15/10
++# Dark Battlemage 15/10
+++## Master Necromancer 20/10
+++## Giant Dark Frog 20/15
++++### Mystic Dark Frog 25/15
++++### Elder Dark Mage 35/25

Note: Tamed enemies are better for intelligence than wisdom.

Attnamese

Hunter 6/3
# Farmer 10/10
Light Frog 5/15
++++## Librarian 20/10
# Greater Light Frog 10/20
+## Giant Light Frog 15/25
++### Mystic Light Frog 20/30
++++++###### Female Dolphin in Season 50/50

Note: The librarian is good for intelligence, and the frogs are good for wisdom (but have high requirements). Good luck getting to the dolphin, I've never done it before, maybe it should be my goal one of these days to science talk my way to 50 int 50 wis?

New Attnam

+## Banana Grower 5/10
++*** Imperialist 10/0/15
+++#### Village Elder 10/15

Note: The banana growers are good but have a pretty low chance of talking. Kaethos the village elder is awesome. Richel Decos the imperialist has a 15 charisma requirement and improves charisma (barely).

Friends

Dog 3/4
+## Ivan 3/3
++#### Angel 10/20
+++##### Archangel 20/40

So a general progression would be (some areas overlap):
10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy books and simple scrolls, and sacrifice.
15 wis: Talk to Kaethos, he's awesome.
20 int: Talk to Haathbar, he's super.
20-30 wis: Talk to the light frogs in the cathedral.
20-40 wis: Talk to angels (keep offering items to extremely pleased gods; an offering may spawn an angel. Since even cheap items work, sacrifice everything.)
10-20-25-35 int: Tame and chat with dungeon monsters. Make friends with mages, necromancers, and frogs, especially the mystical dark ones.
40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.
50 int / 50 wis : Chat with all the dolphins in the cathedral. I've never done this in a real game, but I just tried it in wizard mode and it boosted my int/wis from 50 to the 80's. Holy ****.

For a general idea of how much of an increase you can expect from a given creature:

2 stars ~ 1/2 point
3 stars ~ 1 point
4 stars ~ 2 points

Science talking takes awhile, be patient! Or, you can cheat and increase only intelligence (not wisdom) by cloning dozens and dozens of scrolls...
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unknown_entity
orc general


Joined: 20 Mar 2005
Posts: 806
Location: In your dreams...

PostPosted: Thu Aug 18, 2005 3:04 am    Post subject: Reply with quote

You are a god among forumers! I can't thank you enough for this. Good job! Razz
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Captain Action
kobold lord


Joined: 21 Jan 2005
Posts: 173

PostPosted: Thu Aug 18, 2005 3:28 pm    Post subject: Reply with quote

thanks fatty!
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Captain Action
kobold lord


Joined: 21 Jan 2005
Posts: 173

PostPosted: Fri Aug 19, 2005 12:21 am    Post subject: Reply with quote

How much can one gain from 1 person? Is it just 1 science talk per person? Or should one "corner" the victim and chat them to death?
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Z
wolf


Joined: 19 Jan 2005
Posts: 336

PostPosted: Fri Aug 19, 2005 2:17 pm    Post subject: Reply with quote

For completeness, here are intelligence training values for scrolls:

book - 75 (and 150 wis)
teleportation - 150
charging, taming, SoEW, SoEA, repair, SoHM, SoGC, SoDM* - 300
SoCM - 500
wishing - 600

* only 200 if nothing found, abuse (-100) if overwhelmed
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Fatty
zombie


Joined: 01 Jul 2005
Posts: 54

PostPosted: Tue Aug 23, 2005 6:22 pm    Post subject: Reply with quote

Quote:
How much can one gain from 1 person? Is it just 1 science talk per person? Or should one "corner" the victim and chat them to death?


Most of the increase is gained in the first few talks and it decreases more and more from there. If you're talking to, say, your dog, you probably want to do it say, twice. If you can tame a mystic dark frog, talk to it, say, a dozen times. You COULD corner someone and talk them to death, but the increase gets very small after awhile. I remember locking angels with me in small rooms... If you wanted to do this with Kaethos, then remove his only leg with broken bottles.
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Captain Action
kobold lord


Joined: 21 Jan 2005
Posts: 173

PostPosted: Tue Aug 23, 2005 8:42 pm    Post subject: Reply with quote

Thanks Fatty. My current character has 40+ int and wis now. Now I'm trying to spawn some archangels.
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Captain Action
kobold lord


Joined: 21 Jan 2005
Posts: 173

PostPosted: Wed Aug 24, 2005 9:51 pm    Post subject: Reply with quote

Well, it took 17 game days, but I now have a character with 93 int and 83 wis.

Man those dolphins raise stats like crazy. The only boss left is the chaos mage on crack.
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Fatty
zombie


Joined: 01 Jul 2005
Posts: 54

PostPosted: Fri Aug 26, 2005 5:00 am    Post subject: Reply with quote

Awesome!!!!!

HP requirement for Ischaldirh is 450 (from the script). Wherever he goes you esp where he is. Go for it! (+ be careful).
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Atomic
archangel


Joined: 12 Jan 2005
Posts: 1442
Location: In the fire

PostPosted: Fri Aug 26, 2005 7:26 am    Post subject: Reply with quote

and good luck!

Does higher INT values let you take more from a SoDM? because if it does... it can eventually be almost a magic map. I usually burn extras on detecting granite (or whatever the room walls/floors are made of on the particular level), for a pseudo-map of the level...
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chaostrom
skeleton warrior


Joined: 02 Mar 2006
Posts: 411

PostPosted: Thu Mar 23, 2006 10:39 am    Post subject: Reply with quote

Sorry for the revive, but it's more or less related...

Quote:
Fatty Posted: Thu Aug 18, 2005 11:36 am
As requested, here is the information for science talking. It's when you talk to someone and it randomly generates a conversation which eventually improves intelligence and wisdom. I looked at the source for this, so it is every science-talk character in the game.
+ is intelligence
# is wisdom
If it is missing a symbol, then that stat is still increased, just not a lot. It's organized first by location then by requirements. Format is (how much it increases intelligence) (how much it increases wisdom) Name of character | intelligence requirement for science talk / wisdom requirement for science talk:

In the Dungeon:

Note: You have to tame these guys to science talk. (Lyre of charm, Dulcis, scroll of taming, wand of resurrection)

Orcs 3/3
Mistresses 6/3
Apprentice Necromancer 10/5
+ Apprentice Dark Mage 10/5
+ Dark Frog 10/5
++# Greater Dark Frog 15/10
++# Dark Battlemage 15/10
+++## Master Necromancer 20/10
+++## Giant Dark Frog 20/15
++++### Mystic Dark Frog 25/15
++++### Elder Dark Mage 35/25

Note: Tamed enemies are better for intelligence than wisdom.

Attnamese

Hunter 6/3
# Farmer 10/10
Light Frog 5/15
++++## Librarian 20/10
# Greater Light Frog 10/20
+## Giant Light Frog 15/25
++### Mystic Light Frog 20/30
++++++###### Female Dolphin in Season 50/50

Note: The librarian is good for intelligence, and the frogs are good for wisdom (but have high requirements). Good luck getting to the dolphin, I've never done it before, maybe it should be my goal one of these days to science talk my way to 50 int 50 wis?

New Attnam

+## Banana Grower 5/10
++*** Imperialist 10/0/15
+++#### Village Elder 10/15

Note: The banana growers are good but have a pretty low chance of talking. Kaethos the village elder is awesome. Richel Decos the imperialist has a 15 charisma requirement and improves charisma (barely).

Friends

Dog 3/4
+## Ivan 3/3
++#### Angel 10/20
+++##### Archangel 20/40

So a general progression would be (some areas overlap):
10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy books and simple scrolls, and sacrifice.
15 wis: Talk to Kaethos, he's awesome.
20 int: Talk to Haathbar, he's super.
20-30 wis: Talk to the light frogs in the cathedral.
20-40 wis: Talk to angels (keep offering items to extremely pleased gods; an offering may spawn an angel. Since even cheap items work, sacrifice everything.)
10-20-25-35 int: Tame and chat with dungeon monsters. Make friends with mages, necromancers, and frogs, especially the mystical dark ones.
40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.
50 int / 50 wis : Chat with all the dolphins in the cathedral. I've never done this in a real game, but I just tried it in wizard mode and it boosted my int/wis from 50 to the 80's. Holy ****.

For a general idea of how much of an increase you can expect from a given creature:

2 stars ~ 1/2 point
3 stars ~ 1 point
4 stars ~ 2 points


I've found that dark frogs, greater dark frogs and giant dark frogs have a chance to increase your charisma. Anyone have any ideas as to why?

"The dark frog croaks happily!"
"You feel more confident of your social skills"

What the...

(Side note:
"Poor people shouldn't complain. After all, it's their fault"
"You feel more confident of your social skills"
Razz )

Also, those damned dolphins raise stats like nothing else. The quote says Fatty's intelligence jumped 30 points, but that's nothing compared to what I've witnessed today. One talk, a single chat, and my INT went from 82 to 126 and WIS from 50 to 62... And that's just from one dolphin. Chatting to all six dolphins is enough to raise your INT to the 150s and wisdom to the 100s. This was also done in WizMod, except I spawned dolphins in New Attnam, not talked to the ones in Attnam. If there's a difference, then I be damned. Someone's gotta research this a little further, I think.
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Atomic
archangel


Joined: 12 Jan 2005
Posts: 1442
Location: In the fire

PostPosted: Thu Mar 23, 2006 10:44 pm    Post subject: Reply with quote

Talking to anyone will train your charisma. It takes a long time usually, but if you chat with the whiper guy in NA for, what, a game day or so? your charisma will go up a point or two. I can't remember who did the research.

Regardless charisma is more or less useless. You need to gain at least ten points to see any noticeable difference in prices, other than for rediculously expensive stuff. However, if you somehow manage to develop 100+ Charisma, you can purchace items for less than you can sell them back for. (The break even point is 100 CHA. I tested it a while back.)
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chaostrom
skeleton warrior


Joined: 02 Mar 2006
Posts: 411

PostPosted: Fri Mar 24, 2006 1:40 am    Post subject: Reply with quote

The banana grower encourager raises charisma? Damn.

Quote:
You need to gain at least ten points to see any noticeable difference in prices


I reckon the charisma at this point is far too useless. They should reduce that to 5 points or something.
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Atomic
archangel


Joined: 12 Jan 2005
Posts: 1442
Location: In the fire

PostPosted: Fri Mar 24, 2006 3:59 am    Post subject: Reply with quote

Well it's not really based on how many points of Cha you need to get the prices to change, it's based on 100 Cha making buy price = sell price. I can't really see making that number 50... and I wouldn't really want to mess around with how prices are calculated in the first place, so I'd say, just don't burn time training Cha. Maybe it will be made more useful eventually. We'll see.
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chaostrom
skeleton warrior


Joined: 02 Mar 2006
Posts: 411

PostPosted: Sat Mar 25, 2006 10:48 am    Post subject: Reply with quote

Quote:
Well it's not really based on how many points of Cha you need to get the prices to change, it's based on 100 Cha making buy price = sell price. I can't really see making that number 50... and I wouldn't really want to mess around with how prices are calculated in the first place, so I'd say, just don't burn time training Cha.


It's such a pity, really. So many things to buy, so little money to spend... So hard to make money as well. I mean, the most I've ever managed to buy in one game is an oil lamp, a mithril flaming sword and a broken mithril war hammer... and I lost the character to a damned green light crystal golem with only one arm Evil or Very Mad . I hacked off its other three limbs and was going to hammer it into submission when it got a lucky hit on me Evil or Very Mad . Anyway, I don't go out of my way to train any stats, so there's no danger of me burning time training CHA Smile .

Quote:
Maybe it will be made more useful eventually. We'll see.


I sure hope so. I mean, in the current version, by the time you get enough stuff to sell, you're too far gone to bother going back. And the only way we're gonna see is it the devs get around to making the next version Sad . Neh, thanks anyway for answering most of my posts Very Happy .
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