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Crimson giant mushroom
Joined: 20 Apr 2006 Posts: 5
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Posted: Tue May 02, 2006 3:35 am Post subject: What do infravision and searching do again? |
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Can someone please tell me what infravision and searching do? _________________ ITER VEHEMENS AD NECEM IS THE BEST FREEWARE RPG EVER!!!!!!!!! |
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saladasalad giant mushroom
Joined: 27 Apr 2006 Posts: 9
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Posted: Tue May 02, 2006 5:25 am Post subject: |
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| Infravision lets you see invisible things (if they are alive) and searching automatically searches for you (what the 's' key does), it's very useful in the minefield. |
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chaostrom skeleton warrior
Joined: 02 Mar 2006 Posts: 411
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Posted: Wed May 03, 2006 12:33 am Post subject: |
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Or, more specifically, infravision works like it does in real life. Detects heat sources, thus enemies who possess body heat. Doesn't work for flaming sword, lanterns, etc. They don't have to be invisible e.g. you're going about without a lantern. You can't see anything but you'll be able to see most enemies with infravision.
Searching looks around for traps. Rings of searching are good, but don't trust them 100%, they don't always detect traps immediately. |
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dalboz goblin prince

Joined: 23 Jul 2005 Posts: 490 Location: in front of the computer screen
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Posted: Wed May 03, 2006 1:11 pm Post subject: |
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infravision and ESP are both useless with golems though, since they posess no brains, and do not emit body heat (but shouldn't beef/pork and other "food" golems heat up as the meat rots?) _________________ "Think like a madman" |
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Atomic archangel

Joined: 12 Jan 2005 Posts: 1442 Location: In the fire
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Posted: Wed May 03, 2006 10:53 pm Post subject: |
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Hmm. Do food golems rot as it is? I don't believe they do. Someone please correct me, because otherwise we have to add something else to the list of things to fix. _________________ "Also, I'm the only person I know capable of a pelvic pary and riposte." -- Squashmonster
I moderate in red. |
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chaostrom skeleton warrior
Joined: 02 Mar 2006 Posts: 411
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Posted: Wed May 03, 2006 11:08 pm Post subject: |
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I don't think food golems rot. I mean, it's almost a living organism.
Of course I've been wrong before. >_> |
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Atomic archangel

Joined: 12 Jan 2005 Posts: 1442 Location: In the fire
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Posted: Wed May 03, 2006 11:16 pm Post subject: |
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Right, but golems aren't actually alive.
I suppose it could be excused by saying that the magical energies animating the golems also preserve their material, preventing decay. _________________ "Also, I'm the only person I know capable of a pelvic pary and riposte." -- Squashmonster
I moderate in red. |
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dalboz goblin prince

Joined: 23 Jul 2005 Posts: 490 Location: in front of the computer screen
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Posted: Thu May 04, 2006 8:58 am Post subject: |
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hmm, this makes me think about why the magical energies that reanimate zombies don't keep them from rotting. also, aren't zombies brainless (or, at least don't emit brainwaves)? _________________ "Think like a madman" |
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chaostrom skeleton warrior
Joined: 02 Mar 2006 Posts: 411
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Posted: Thu May 04, 2006 10:06 pm Post subject: |
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| I think the key words here are artificial life and animated. I think that because golems are infused with artificial life (more often than not they're made of inanimate objects), food golems don't rot, whereas zombies are merely animated corpses, so they rot. |
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Atomic archangel

Joined: 12 Jan 2005 Posts: 1442 Location: In the fire
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Posted: Thu May 04, 2006 11:30 pm Post subject: |
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Animating a corpse is also likely a hasty process using different energies, whereas the creation of a golem (or preperation of a golem-making scroll) is a lenghty process involving lots of work and such, and using a type of energy that better preserves material.
Note that for example, naked, a human flesh golem is probably stronger than a zombie, probably due to the method of animation. _________________ "Also, I'm the only person I know capable of a pelvic pary and riposte." -- Squashmonster
I moderate in red. |
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dalboz goblin prince

Joined: 23 Jul 2005 Posts: 490 Location: in front of the computer screen
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Posted: Fri May 05, 2006 1:10 pm Post subject: |
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however, skeletons don't seem to rot, though individual bones do. and zombies and skeletons seem to have been reanimated by the same type of magic. _________________ "Think like a madman" |
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Atomic archangel

Joined: 12 Jan 2005 Posts: 1442 Location: In the fire
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Posted: Fri May 05, 2006 4:46 pm Post subject: |
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Hmmmmmmm......... *shrug* Flesh rots easier than bones? I dunno. _________________ "Also, I'm the only person I know capable of a pelvic pary and riposte." -- Squashmonster
I moderate in red. |
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dalboz goblin prince

Joined: 23 Jul 2005 Posts: 490 Location: in front of the computer screen
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Posted: Sat May 06, 2006 4:43 am Post subject: |
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flesh does rot faster than bones, much faster, and you seem to be able to find bones of people dead hundreds of years ago in dungeons. _________________ "Think like a madman" |
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AlGoblin gibberling

Joined: 19 Oct 2005 Posts: 148 Location: Outskirts of Dark Poland
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Posted: Sun Jun 04, 2006 1:27 pm Post subject: |
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Go into a forest - You may find deer horns or bones still tough, too hard for a knife, but if You find remains of a bird, it will stink as hell, even a day after. Did You have a dead mouse around the house?
These are proofs. If You still don't believe - OPEN THE COFFIN. _________________ Sign of Salami be my guide!
Jid : algoblin@jabber.autocom.pl |
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Atomic archangel

Joined: 12 Jan 2005 Posts: 1442 Location: In the fire
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Posted: Sun Jun 04, 2006 2:47 pm Post subject: |
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Bird bones are also hollow. _________________ "Also, I'm the only person I know capable of a pelvic pary and riposte." -- Squashmonster
I moderate in red. |
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