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Freelance Bezerker zombie
Joined: 16 Jun 2006 Posts: 69
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Posted: Mon Jun 26, 2006 8:18 am Post subject: Do Named Baddies Spawn Multiple Times? |
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Hello all,
I've almost gotten to Oree. Anyhow, I really like my character but am getting tired of killing whip mistresses, orc generals, and elder archmages all the time.
I read somewhere on this board that if you get powerful enough named baddies will keep spawning just like regular monsters. I even dug myself a "track" out of GC11 after killing everything and did about 10 laps around it waiting for a powerful named baddie to spawn. No such luck. Anyone ever have a named baddie spawn twice? |
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blob elder dark mage

Joined: 28 Mar 2005 Posts: 999 Location: Idling in AFK-land
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Posted: Mon Jun 26, 2006 9:54 am Post subject: |
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| Err... Named baddies can only spawn once. When you get more powerful there's more chance for them to spawn but that's all. |
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dalboz goblin prince

Joined: 23 Jul 2005 Posts: 490 Location: in front of the computer screen
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Posted: Mon Jun 26, 2006 1:25 pm Post subject: |
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um, Freelance, what are your character's stats? _________________ "Think like a madman" |
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Z wolf

Joined: 19 Jan 2005 Posts: 336
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Posted: Mon Jun 26, 2006 2:36 pm Post subject: |
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Each of them appears only once. And if it has already appeared on some other level, and you did not notice it, it will not appear on GC 11. _________________ 3D mode, screenshots and my other IVAN stuff |
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Freelance Bezerker zombie
Joined: 16 Jun 2006 Posts: 69
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Posted: Tue Jun 27, 2006 12:32 am Post subject: |
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My stats are:
Astr: 400
LStr: 400
Dex: 21
Agi: 20
End: 17
Per: 24
Int: 97
Wis: 95
Cha: 9
HP: 1480
This is not Wizard mode. I just used all the usual "exploits," liking eating chests made of ommel cerumen.
How hard would it be to change the allow and allow named baddies to spawn over and over? It's just a frequency problem, right? Instead of "spawn only once," you should be able to change it to "spawn n times," right? |
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Atomic archangel

Joined: 12 Jan 2005 Posts: 1442 Location: In the fire
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Posted: Tue Jun 27, 2006 5:17 am Post subject: |
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More like hunt them down in the script files and remove a tag. I think that would do it. In fact, it's quite simple. Let's just say you want Rondol to no longer be "unique":
1. Open "IVAN/Script/char.dat".
2. Find (via ctrl-F or whatever means you like) Rondol. (Technically, Rondol is a Patriarch, but names will work as well.)
3. Locate the line that says "IsUnique = true;".
4. Remove it.
And viola. Rondol will become a spawnable monster.
By the way, in case anyone was interested, Rondol appears to have intrinsic 20 fire, electricity, and energy resistance. No acid or poison resistance, however. So throwing potions of sulpheric acid at him might be a good idea if you're not worried about his gear. _________________ "Also, I'm the only person I know capable of a pelvic pary and riposte." -- Squashmonster
I moderate in red. |
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Freelance Bezerker zombie
Joined: 16 Jun 2006 Posts: 69
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Posted: Tue Jun 27, 2006 6:11 am Post subject: |
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Hey Atomic,
Thanks a BUNCH! I'm gonna' have loads of fun once I get home.
In response to the "I shouldn't abuse my stats" remark: I didn't do this until the end of the game cause I was getting tired of having my limbs fall off every 5 seconds because of leprosy. Therefore I just used a few change material scrolls to keep the leprous zombies at bay. It actually took some doing to kill the named baddies which first showed up (the skeleton dude and the ruby halberd dude). You are right that overloaded stats makes things a bit less fun. That's why I'm gonna' go up against 5 Sherarix's! |
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Freelance Bezerker zombie
Joined: 16 Jun 2006 Posts: 69
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Posted: Tue Jun 27, 2006 6:13 am Post subject: |
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| I've already made all the baddies un-unique. I'll let you know how my trophy-collecting goes when I get home. Thanks again, dude! |
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Freelance Bezerker zombie
Joined: 16 Jun 2006 Posts: 69
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Posted: Tue Jun 27, 2006 6:21 am Post subject: |
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| Is it possible to add Lobh-Se the behemoth spider to the line-up? Also, is it possible to create your own monsters? |
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dalboz goblin prince

Joined: 23 Jul 2005 Posts: 490 Location: in front of the computer screen
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Posted: Tue Jun 27, 2006 10:56 am Post subject: |
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one, unless you have good enough coding skills, you can't make much changes to the game. you might want to look in the programming area.
two, don't triple post, use the "edit" button. _________________ "Think like a madman" |
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Freelance Berzerker orc general

Joined: 28 Jun 2006 Posts: 805 Location: In Valhalla, currently posing as "Engels"
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Posted: Wed Jun 28, 2006 1:26 am Post subject: |
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| I made all the named baddies common creatures last night, but the only one which would consistently spawn was Ishie. Perhaps certain named baddies only spawn within a certain danger level. |
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dalboz goblin prince

Joined: 23 Jul 2005 Posts: 490 Location: in front of the computer screen
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Posted: Wed Jun 28, 2006 3:39 pm Post subject: |
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you're too powerful for the other "weaker than izzy" baddies to spawn. _________________ "Think like a madman" |
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Atomic archangel

Joined: 12 Jan 2005 Posts: 1442 Location: In the fire
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Posted: Wed Jun 28, 2006 7:37 pm Post subject: |
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By the way, you do know how to get rid of leprosy right? _________________ "Also, I'm the only person I know capable of a pelvic pary and riposte." -- Squashmonster
I moderate in red. |
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Freelance Bezerker zombie
Joined: 16 Jun 2006 Posts: 69
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Posted: Thu Jun 29, 2006 6:14 am Post subject: |
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That sux that I'm too powerful. I was hoping the baddies would gang up on me or something. I had Izzy and Golgor Dhan spawn on the same level once, but eventually managed to kill them both--that was FUN.
I know that you can get leprosy healed in town or via an antidote. It's just that everytime I drink an antidote, some mummy comes up to me and infects me again! |
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dalboz goblin prince

Joined: 23 Jul 2005 Posts: 490 Location: in front of the computer screen
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Posted: Thu Jun 29, 2006 3:37 pm Post subject: |
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which is why the devs should add some leprosy-resisting gear in the next version. _________________ "Think like a madman" |
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