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Gauntlet bug
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blob
elder dark mage


Joined: 28 Mar 2005
Posts: 999
Location: Idling in AFK-land

PostPosted: Fri Jul 14, 2006 3:51 am    Post subject: Gauntlet bug Reply with quote

Well just a little bug i discovered:
when you put on only one dexterity gauntlet you get no bonus for dexterity but when you put one strengh gauntlet you get your strengh bonus.
Can be a poweful exploit for the beginning of the game ( put only 1 of your strengh gauntlet and put one with a good AV on the other hand )
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Planplan
mutant ass


Joined: 19 Feb 2005
Posts: 78
Location: Physically in France, mind in Dreamland

PostPosted: Fri Jul 14, 2006 11:25 am    Post subject: Reply with quote

I'm not sure about that...
I think that a pair of Dexterity gauntlet +1 give you +1 Dex, but only one gauntlet give you 0,5 Dex... Maybe your Dex was to low to reach to next "integer level", like 10,3 and your Str was something like 10,7...
Try to put just one Dex gauntlet +2 ;)
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Atomic
archangel


Joined: 12 Jan 2005
Posts: 1442
Location: In the fire

PostPosted: Sat Jul 15, 2006 5:37 am    Post subject: Reply with quote

Planplan is correct, sorta: your AStr value that is displayed is actually an average. Each arm has it's own strength. If you put a Gauntlet of Strength on one hand, it'll only give it's bonus to that hand. Thus, if it's only +1, you won't see any change in your AStr. If it's +2, however, the average will go up by 1.
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blob
elder dark mage


Joined: 28 Mar 2005
Posts: 999
Location: Idling in AFK-land

PostPosted: Sat Jul 15, 2006 8:48 am    Post subject: Reply with quote

So if you wield an axe in the left hand and a buckler in the right hand, is it then more efficient to wear a gauntlet of strengh on the left hand and a gauntlet of dexterity on the right hand ? Or does it use the combination of both hand on strengh / dex tests ?
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Mattitude
giant mushroom


Joined: 10 Jul 2006
Posts: 17

PostPosted: Sat Jul 15, 2006 9:18 am    Post subject: Reply with quote

Corollary to that:

Once I had a mithril arm, so my AStr was high enough to wield just about anything one-handed. But it doesn't seem to matter in WHICH arm.

Meaning if I had gotten two Mjolaks, they could have been dual-wielded pretty effectively, even if one arm's made of human flesh.
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blob
elder dark mage


Joined: 28 Mar 2005
Posts: 999
Location: Idling in AFK-land

PostPosted: Sat Jul 15, 2006 10:30 pm    Post subject: Reply with quote

Hmmm... Useful to know. Thanks mattitude !
This means you can get One mythril arm to wiel anything you want and then another one with a material to get kickass agility and severe anything with limbs. Muhaha !
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chaostrom
skeleton warrior


Joined: 02 Mar 2006
Posts: 411

PostPosted: Tue Jul 18, 2006 1:13 am    Post subject: Reply with quote

Or one arm of adamant, for strength, and one arm of phoenix feather for speed... Twisted Evil
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Freelance Bezerker
zombie


Joined: 16 Jun 2006
Posts: 69

PostPosted: Tue Jul 18, 2006 7:10 am    Post subject: Reply with quote

You can also use the patented Freelance Bezerker natural-limb/passive-block method (TM) method. Just get an ultra heavy two-handed sword. kick your henchman. Chat to him for three days. Next thing you know you're strength is through the roof (mine is currently at 50). All without using any Ommel Cerumen!

Can this be termed an "exploit?" I mean, if you trained in blocking attacks for 3 days for straight, you'd probably get much better at using a certain weapon.

Anyhow, I'm thoroughly enjoying wreaking havoc.
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Somagu
werewolf


Joined: 01 Sep 2005
Posts: 547
Location: In AFK-Land™

PostPosted: Tue Jul 18, 2006 11:14 am    Post subject: Reply with quote

... Wow. ™ Huh? I think other people have used it before, but I never thought of patenting anything, except, of course, my very own AFK-Land™.
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Do not mess with the NPSRMRNPPMASZoPawKaBfoG
[01:21] Somagu21: Jacques Flambč
[01:22] guardsheep2000: also known as the greatest firework known to man
I am not under crack. ~~Blob
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Freelance Bezerker
zombie


Joined: 16 Jun 2006
Posts: 69

PostPosted: Tue Jul 18, 2006 11:28 am    Post subject: Reply with quote

I'm just being playful. I only started IVAN very recently, and am sure others have found this exploit but have just not written anything about it.

I can't wait to see what level 65 kicking does (or level 65 biting for that matter!). Perhaps if a group of named baddies or ultrapowerful monsters got too close, you could use your character to "tactically" kick the most powerful one to the other side of the screen! I love this game! Now I just have to code in a few extra levels in to keep me interested after the allure of god-like weapon proficiency wears off.
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dalboz
goblin prince


Joined: 23 Jul 2005
Posts: 490
Location: in front of the computer screen

PostPosted: Tue Jul 18, 2006 5:52 pm    Post subject: Reply with quote

how are you going to find enough food to last three days?
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Somagu
werewolf


Joined: 01 Sep 2005
Posts: 547
Location: In AFK-Land™

PostPosted: Tue Jul 18, 2006 6:52 pm    Post subject: Reply with quote

Haha, yeah, I gotta say, if not just for the cool dismemberment and all that nifty gore, this is definatly one of the best roguelikes I have ever played, also, Berserker, you're using the CVS version, right?
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FROG BLAST THE VENT CORE!
Do not mess with the NPSRMRNPPMASZoPawKaBfoG
[01:21] Somagu21: Jacques Flambč
[01:22] guardsheep2000: also known as the greatest firework known to man
I am not under crack. ~~Blob
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Freelance Bezerker
zombie


Joined: 16 Jun 2006
Posts: 69

PostPosted: Wed Jul 19, 2006 12:19 am    Post subject: Reply with quote

I'm playing 0.50 with some of my own modifications, e.g. "common" named baddies.
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Somagu
werewolf


Joined: 01 Sep 2005
Posts: 547
Location: In AFK-Land™

PostPosted: Wed Jul 19, 2006 9:25 am    Post subject: Reply with quote

Maybe you could post some of these "mods" on something like Rapidshare?
_________________
FROG BLAST THE VENT CORE!
Do not mess with the NPSRMRNPPMASZoPawKaBfoG
[01:21] Somagu21: Jacques Flambč
[01:22] guardsheep2000: also known as the greatest firework known to man
I am not under crack. ~~Blob
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Freelance Bezerker
zombie


Joined: 16 Jun 2006
Posts: 69

PostPosted: Wed Jul 19, 2006 9:27 am    Post subject: Reply with quote

I'll be sure to check it out, Somagu. Most of what I'm doing is simple replacement of code through wordpad-editing. I think I tried to dabble in hard coding but couldn't get IVAN to compile. Too bad the devs aren't to give us a foolproof way to compile the game. A new dungeon on the world map would make a welcome addition.
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