ivanforum ivanforum
Forum for Iter Vehemens ad Necem
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   fchat fChat   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Alien Dungeon Mod
Goto page 1, 2, 3  Next
 
Post new topic   Reply to topic    ivanforum Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
blob
elder dark mage


Joined: 28 Mar 2005
Posts: 999
Location: Idling in AFK-land

PostPosted: Tue Aug 29, 2006 7:42 pm    Post subject: Alien Dungeon Mod Reply with quote

So this is the Mod Me and Planplan started some time ago.

The alien dungeon is an about 7 level deep dungeon with a few special ennemies, new items and more ( i wont say everything to keep the fun >:U )
It should be a level for people who are able to go around GC 4. The entrance is a crashed ship on the world map on the same land as attnam.

So far, this is what we have created :
- One new ennemy, the adult alien. Acidic blood + warrior skills + treacherous AI = Pretty dangerous bastard.
- One new weapon type: the claw. Equip this as any other weapon. Trains your unarmed skills.

More to come. Ideas and thoughts are welcome Smile


Last edited by blob on Sat Sep 02, 2006 4:20 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Freelance Berzerker
orc general


Joined: 28 Jun 2006
Posts: 805
Location: In Valhalla, currently posing as "Engels"

PostPosted: Tue Aug 29, 2006 9:29 pm    Post subject: Reply with quote

That sounds super sweet. While you're at it, what about adding steel-taloned boots which train your kicking skills? Shields equipped with outward projecting knives for bashing baddies would also be a great addition.
Back to top
View user's profile Send private message
Battleguy01
gibberling


Joined: 27 Jun 2006
Posts: 156
Location: I bet you want to know where I am, but i'm not going to tell you!

PostPosted: Wed Aug 30, 2006 5:59 am    Post subject: Reply with quote

Really good idea.

Infact this supports my theory of how the world of ivan came into existence.
Back to top
View user's profile Send private message
Freelance Berzerker
orc general


Joined: 28 Jun 2006
Posts: 805
Location: In Valhalla, currently posing as "Engels"

PostPosted: Wed Aug 30, 2006 9:18 am    Post subject: Reply with quote

You could weave your theory into Chad and Mirthful's dialogue in the Fanfic.
Back to top
View user's profile Send private message
Planplan
mutant ass


Joined: 19 Feb 2005
Posts: 78
Location: Physically in France, mind in Dreamland

PostPosted: Wed Aug 30, 2006 5:11 pm    Post subject: Reply with quote

WiP:
A new working alien. This one is the indirect cause of death of our sadic dungeon ^^
An other alien, but causing crash for now, even if compile is OK.
First lines of a quest item, need to think more of it with Blob now.

I'm happy when it work like I want ^^
_________________
I'm french, so my english is bad...
But frogs legs are so delicious ;)
Back to top
View user's profile Send private message MSN Messenger
Freelance Berzerker
orc general


Joined: 28 Jun 2006
Posts: 805
Location: In Valhalla, currently posing as "Engels"

PostPosted: Wed Aug 30, 2006 8:36 pm    Post subject: Reply with quote

We anxiously await your release.
Back to top
View user's profile Send private message
blob
elder dark mage


Joined: 28 Mar 2005
Posts: 999
Location: Idling in AFK-land

PostPosted: Wed Aug 30, 2006 8:48 pm    Post subject: Reply with quote

Oh you can be anxious. be very anxious. You re all going to die in there...
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Freelance Berzerker
orc general


Joined: 28 Jun 2006
Posts: 805
Location: In Valhalla, currently posing as "Engels"

PostPosted: Wed Aug 30, 2006 8:53 pm    Post subject: Reply with quote

That's what Iter Vehemens is all about...
Back to top
View user's profile Send private message
Somagu
werewolf


Joined: 01 Sep 2005
Posts: 547
Location: In AFK-Land™

PostPosted: Wed Aug 30, 2006 9:20 pm    Post subject: Reply with quote

"Violent Road" Ooh, I rather like that.
_________________
FROG BLAST THE VENT CORE!
Do not mess with the NPSRMRNPPMASZoPawKaBfoG
[01:21] Somagu21: Jacques Flambč
[01:22] guardsheep2000: also known as the greatest firework known to man
I am not under crack. ~~Blob
Back to top
View user's profile Send private message
Freelance Berzerker
orc general


Joined: 28 Jun 2006
Posts: 805
Location: In Valhalla, currently posing as "Engels"

PostPosted: Wed Aug 30, 2006 9:31 pm    Post subject: Reply with quote

It even sounds nice contracted.
Back to top
View user's profile Send private message
dalboz
goblin prince


Joined: 23 Jul 2005
Posts: 490
Location: in front of the computer screen

PostPosted: Thu Aug 31, 2006 12:33 pm    Post subject: Reply with quote

perhaps there can be an insane A.I. onboard the ship, watching you from security cameras and taunting you all the time...
_________________
"Think like a madman"
Back to top
View user's profile Send private message
Somagu
werewolf


Joined: 01 Sep 2005
Posts: 547
Location: In AFK-Land™

PostPosted: Thu Aug 31, 2006 12:36 pm    Post subject: Reply with quote

O_O....


Someone been playing too much System Shock? Wait a minute, you can NEVER play too much System Shock!

WE HAVE TO DO THIS RIGHT KNOW.
_________________
FROG BLAST THE VENT CORE!
Do not mess with the NPSRMRNPPMASZoPawKaBfoG
[01:21] Somagu21: Jacques Flambč
[01:22] guardsheep2000: also known as the greatest firework known to man
I am not under crack. ~~Blob
Back to top
View user's profile Send private message
Freelance Berzerker
orc general


Joined: 28 Jun 2006
Posts: 805
Location: In Valhalla, currently posing as "Engels"

PostPosted: Thu Aug 31, 2006 12:53 pm    Post subject: Reply with quote

Why not.
Back to top
View user's profile Send private message
holybanana
Party Chairman


Joined: 04 Jan 2005
Posts: 155
Location: Above Valpurus

PostPosted: Fri Sep 01, 2006 10:52 am    Post subject: Reply with quote

Have you two run into any medium or serious problems at any point of your mod making? The code has very little comments, so I'd assume this wouldn't be so uncommon. If you have any suggestions which kind of things we should especially document better, I'd be happy to hear them. Even if you have already solved the problems, these comments would make life much easier for future modders.
Back to top
View user's profile Send private message Send e-mail
blob
elder dark mage


Joined: 28 Mar 2005
Posts: 999
Location: Idling in AFK-land

PostPosted: Fri Sep 01, 2006 11:04 am    Post subject: Reply with quote

Very Happy

Well, we were limitated about dungeon creation. Apparently Planplan did not know how to create other random dungeon style ( we need a ship interior kind of dungeon ). And there's certainly other stuffs he'd like to know, but he's too shy to ask ( YES YOU ARE, DO NOT DENY IT ). I'll ask him.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    ivanforum Forum Index -> General Discussion All times are GMT
Goto page 1, 2, 3  Next

Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group