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ivanforum Forum for Iter Vehemens ad Necem
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Freelance Berzerker orc general

Joined: 28 Jun 2006 Posts: 805 Location: In Valhalla, currently posing as "Engels"
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Posted: Sun Sep 03, 2006 3:12 pm Post subject: Valpurium Palm Branches |
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HolyBanana,
I've been wanting to wield valpurium palm branches with my character for a long time. The required strength for wielding such a branch one-handed is 116. Anyways, for the sake of immediate gratification I coded the femaleslave to start out with 2 valpurium branches already equipped which I would then kill them for:
| Code: |
femaleslave
{
DefaultArmStrength = 10;
DefaultLegStrength = 10;
DefaultDexterity = 10;
DefaultAgility = 10;
DefaultEndurance = 10;
DefaultPerception = 18;
DefaultIntelligence = 15;
DefaultWisdom = 25;
DefaultCharisma = 25;
DefaultMana = 5;
Sex = FEMALE;
SkinColor = rgb16(160, 100, 64);
HairColor = rgb16(80, 48, 32);
HeadBitmapPos = 112, 80;
TorsoBitmapPos = 32, 208;
ArmBitmapPos = 64, 208;
LegBitmapPos = 0, 144;
TotalVolume = 40000;
TotalSize = 170;
Adjective = "female";
RightWielded = VALPURIUM palmbranch;
LeftWielded = VALPURIUM palmbranch;
BaseUnarmedStrength = 200;
HostileReplies == ""Yikes!"";
IsAbstract = true;
IsExtraCoward = true;
CanRead = true;
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First I adjusted the playerkind's STR to 116, but after he acquired 2 palm branches, he refused to used them as uncategorized weapons and only ended kicking monsters. I upped the STR to 200, but things remained the same.
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playerkind
{
DefaultArmStrength = 200;
DefaultLegStrength = 10;
DefaultDexterity = 10;
DefaultAgility = 10;
DefaultEndurance = 10;
DefaultPerception = 10;
DefaultIntelligence = 10;
DefaultWisdom = 10;
DefaultCharisma = 10;
DefaultMana = 10;
DefaultMoney = 45;
TorsoBitmapPos = 32, 416;
LegBitmapPos = 0, 416;
TotalVolume = 80000;
TotalSize = 175;
CanRead = true;
NameSingular = "human";
AttachedGod = SEGES;
DisplacePriority = 2;
Inventory == amulet(AMULET_OF_LIFE_SAVING) { Times = BONUS_LIVES; }
BodyArmor = VALPURIUM bodyarmor(PLATE_MAIL) { Enchantment = 50; }
Cloak = VALPURIUM cloak(CLOAK_OF_ELECTRICITY_RESISTANCE) { Enchantment = 50; }
Belt = VALPURIUM belt { Enchantment = 50; }
RightWielded = justifier;
LeftWielded = justifier;
RightGauntlet = VALPURIUM gauntlet(GAUNTLET_OF_STRENGTH) { Enchantment = 50; }
RightRing = ring(RING_OF_FIRE_RESISTANCE);
LeftRing = ring(RING_OF_POISON_RESISTANCE);
RightBoot = PHOENIX_FEATHER boot(BOOT_OF_AGILITY) { Enchantment = 50; }
}
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Since the valpurium palm branches weigh so much, do they exceed a weight limitation coded into the game which prevents overly cumbersome items from being wielded as weapons?
EDIT: I tried to add a damage flag to the palm branch, but my player still couldn't use it as weapon.
| Code: |
palmbranch
{
DefaultSize = 80;
Possibility = 0;
Category = MISC;
DefaultMainVolume = 4000;
StrengthModifier = 50;
BitmapPos = 0, 240;
FormModifier = 15;
NameSingular = "palm branch";
NamePlural = "palm branches";
MainMaterialConfig == PALM_LEAF;
Roundness = 80;
IsTwoHanded = true;
AttachedGod = SILVA;
WieldedBitmapPos = 160, 208;
IsValuable = false;
DamageFlags = BLUNT;
} |
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Freelance Berzerker orc general

Joined: 28 Jun 2006 Posts: 805 Location: In Valhalla, currently posing as "Engels"
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Posted: Fri Sep 08, 2006 3:33 pm Post subject: |
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mistifilio, Planplan, and Z,
Any idea why valpurium palm branches can't be wielded as weapons? |
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Planplan mutant ass

Joined: 19 Feb 2005 Posts: 78 Location: Physically in France, mind in Dreamland
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Posted: Fri Sep 08, 2006 4:24 pm Post subject: |
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| Code: |
miscitem.h
ITEM(palmbranch, item)
{
public:
virtual truth IsShield(const character*) const { return true; }
}; |
The plambranch are considered a shield ^^ _________________ I'm french, so my english is bad...
But frogs legs are so delicious ;) |
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Freelance Berzerker orc general

Joined: 28 Jun 2006 Posts: 805 Location: In Valhalla, currently posing as "Engels"
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Posted: Fri Sep 08, 2006 4:28 pm Post subject: |
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Aw, dude. My bad. Well, I guess that screws my efforts to try to use them as a weapon. Hell, how about we add shield-bashing to the game?
Thanks for your efforts, Planplan. |
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